Some characters have their knowledge of the universe modified, corrected, reversed, expanded and destroyed in different ways: some learn from first hand experience, whereas others learn from Forbidden Works: books, tomes and chronicles written through the ages. Continue reading Lovecraft RPG: Forbidden Works
Sometimes success is carried by knowing when you are wrong, and making it right. Even very knowledgeable people have bad ideas. A rule going into the skill system for Lovecraft RPG is the notion of Expertise. If you have a skill, you have it. If you don’t have a skill, you can try to solve a problem using related knowledge. But it takes real skill and practice at anything to know what the bad practices are. Continue reading Lovecraft RPG: Expertise Avoids Screwing Up
Some of my favorite games over the years have had a lot of crunch. Creating Champions / Hero System characters, or even new characters for Pathfinder take a lot of time. For the core system of Lovecraft RPG, there are going to be Basic and Advanced Rules, and the actual Lovecraft portion of the game – the meat of the game – will be separate. You can pick a character template that fits with the character types you find in Lovecraft’s works, make a few modifications to personalize the character, then be up and running and ready to go in 10 minutes or so.
I decided on using a d6 based, modifiable dice pool system for Lovecraft RPG. Here is the breakdown of the why I selected this type of system. Continue reading Lovecraft RPG: Modifiable Dice Pools
Lovecraft RPG is a role-playing game system that I am building around the works of H P Lovecraft. As it develops, Ill post more information here and will have a public beta available. Continue reading Lovecraft RPG Under Development