Lovecraft RPG: Expertise Avoids Screwing Up

Sometimes success is carried by knowing when you are wrong, and making it right. Even very knowledgeable people have bad ideas. A rule going into the skill system for Lovecraft RPG is the notion of Expertise. If you have a skill, you have it. If you don’t have a skill, you can try to solve a problem using related knowledge. But it takes real skill and practice at anything to know what the bad practices are. Continue reading Lovecraft RPG: Expertise Avoids Screwing Up